Services at SoftPrint
- Apparel Decoration
Screen print, embroidery, DTF, DTG and patches. Tell us the garment, the artwork and roughly how many, and we will tell you which method it should be -- they are not interchangeable and they cost very differently at different quantities.
- Graphic Design
Nothing downstream is better than the artwork it came from. Files are built for the process they will run on -- spot colours and clean vector for screen print, a simplified stitch-aware version for embroidery, full-resolution raster at actual print size for DTF and DTG.
- Logo Design
Not one picture -- a set. Primary lockup, horizontal and stacked variants, an icon for profile pictures and favicons, and one-colour, black, white and reversed versions. You get vector source plus EPS and PDF for printers, SVG for web, and transparent PNG at several sizes. Colour is specified in HEX, RGB and CMYK and with a spot reference, because that is what ink mixing, thread matching and pad printing get keyed to. Clear-space and minimum-size rules included, and the typefaces named.
- Business Cards
Designed and delivered as a print-ready file built to the printer's spec -- correct trim size, bleed, a safe margin inside the trim, CMYK, images at print resolution, fonts outlined or embedded -- plus a digital proof to approve before anything runs. Finishing such as spot UV, foil, emboss, die cut, rounded corners, heavy stock or painted edges each needs its own layer or dieline in the file.
- Flyers
Copy laid out with a real hierarchy, then delivered twice: a print-ready PDF built with trim, bleed, safe margin, CMYK and print-resolution images, and a web version in RGB sized for feed, story and square formats.
- 3D Printing
Two different jobs with two different bills. If you already have a model, you are paying for material, machine time and the labour to finish the part. If you do not, you are paying for the design work first, and that is quoted on its own.
- 3D Printing -- You Have the File
Send the model and we print it. STL, OBJ, 3MF and STEP all arrive regularly -- STEP is the most useful, because it keeps real dimensions and can actually be adjusted. Priced on material used, machine time, and the labour to remove supports and finish the part. Note that print time follows part height and layer count as much as volume, so a tall thin part can take longer than a short fat one. Files often need repair before they will run -- holes in the mesh, inverted normals, or a millimetres-versus-inches mix-up -- and we tell you before we print.
- 3D Printing -- We Design the File
CAD modelling from a description, a drawing, a measured part or a 3D scan, then a printability review before anything goes on a machine. That means working out what the part mates to and what load it sees, measuring it, modelling it parametrically so it can be revised, then checking wall thickness, clearances, orientation and support strategy. The real deliverable is the iteration loop -- test print, check the fit, revise -- which is why it is quoted separately from printing.
- Promotional Products
Almost every promo quote is the same equation: the item, the decoration method, how many places it is decorated, how many colours, and how many you want. Setup is charged once per imprint and then amortises across the run, which is why the per-piece number falls so sharply with quantity.
- Mylar Bags & Flexible Packaging
A mylar bag is a laminate: a printable outer film, a barrier layer, and an inner layer that seals. What it keeps out -- light, oxygen, moisture -- comes from that structure, not from how thick it feels. Constructions include stand-up, flat, side-gusset, quad-seal, flat-bottom and spouted pouches, with press-to-close, slider or certified child-resistant zippers, tamper evidence, tear notches, degassing valves, windows and hang holes. Printing runs three ways: a printed label applied to a stock bag (the lowest entry point and the route for very small runs), a digitally printed pouch (no tooling cost, free artwork changes), or rotogravure (very high tooling cost that only makes sense at high, stable volume). You supply the required label content for your product category; we lay it out, we do not advise on it.
- Stickers & Labels
Four decisions make a sticker: how it is cut, what it is printed on, what goes over the top, and how many. Cuts include die-cut, kiss-cut, sheet, roll, transfer decals, static cling, perforated window and floor graphics. Materials run from paper (indoor and dry only) through calendered and cast vinyl to polyester and specialty stocks -- holographic, prismatic, glitter, metallic and reflective. On clear or metallic stock, any colour that has to stay opaque needs a white ink layer under it. Laminate is not a look; it is a sacrificial UV and abrasion layer. Labels come as rolls for applicators, sheets for short runs, BOPP for anything wet, direct or transfer thermal, tamper-evident, scratch-off, and variable-data with sequential numbering or codes.
- Screen Print
Ink pushed through a mesh screen, one screen per colour. Colour count and quantity together drive the price, which is why it is quoted rather than listed. Best on cotton and cotton-rich blends; polyester needs a blocker or low-cure ink so the garment dye does not bleed into the print. Needs a flat area, so seams, pockets, zips and caps are poor candidates. Choose it when the run is big and the artwork is a handful of flat, solid colours.
- Embroidery
Thread stitched into the garment. Artwork is first digitised into a stitch file -- a one-time step per logo, reusable on every order after. Thread colour changes are cheap; what drives cost is stitch count, meaning design size and density. The most fabric-forgiving option: polos, twill, fleece, jackets, bags, caps and beanies. Fine detail and small text are the ceiling, and cap fronts have hard geometry limits.
- Direct To Film (DTF)
The design is printed onto film with its own white ink layer, powdered, cured, then heat-pressed onto the garment. Full colour and photographic with no colour penalty -- cost follows printed area, not colour count. The widest fabric compatibility of anything here: cotton, polyester, blends, nylon, denim, canvas, and dark garments with no separate underbase step. It is a thin film on top of the fabric, so you can feel it, most obviously on lightweight shirts and large solid prints.
- Direct To Garment (DTG)
An inkjet printer that prints straight onto the shirt, which is pretreated first so the ink bonds. Full colour with no penalty; dark garments need a white underbase and cost more. It wants cotton -- ring-spun 100% cotton is the ideal and polyester is the weak case. The softest result of the digital methods: on a light cotton tee it can feel like nothing is printed at all. Flat garments only, so not caps or bags.
- Patches
The decoration is made separately, then applied. Embroidered for texture, woven for fine detail and a thin profile, printed for photographic colour, PVC for weatherproof depth, leather for etched or debossed marks. Sew-on is strongest and is what large patches need; iron-on suits cotton and most blends; hook-and-loop makes them swappable; PVC cannot be heat-pressed. Patches decouple the decoration from the garment, so they work on things that are hard to print -- caps, beanies, shells, bags and workwear.
- Specialty Apparel Finishes
Sublimation (dye bonds into the fibre, so there is no hand feel and nothing to crack -- polyester and light colours only, and the method behind all-over prints); vinyl and HTV (cut solid-colour vinyl, and how reflective, glitter, holographic and flock finishes get onto a garment); puff and 3D (raised print or embroidery over foam, which wants simple bold shapes); discharge (removes the garment dye instead of covering it, so the design sits in the shirt with no hand -- dyed cotton only); and applique (cut fabric stitched on and edge-embroidered, the varsity look).
- Animation
Logo stings, motion graphics and short explainers. Scope is agreed before anything moves -- length, aspect ratios, whether there is audio -- because revising after animation has started is expensive. A storyboard or animatic is approved first; that is the stage where changes are cheap and where the revision rounds live. You get an MP4 master plus per-platform exports, MOV with an alpha channel where it has to sit over something, and GIF or Lottie for web and interface use.
- Packaging Design
Artwork built onto the manufacturer's dieline, in layers, so the print run and every special process land where they are supposed to. Print layers, plus separate layers for spot varnish, foil, embossing, and white ink on clear or metallic stock. You supply the barcodes you own and any content your product category is legally required to carry -- regulated categories have their own labelling rules and should be reviewed by someone qualified in that category. We lay the copy out; we do not advise on it.
- Clothing & Merch Design
Production-ready artwork separated by the method it will be decorated with: spot-colour vector for screen print, a simplified stitch-aware version for embroidery, and full-resolution transparent raster for DTF and DTG. Print size and position are specified relative to the collar and centre chest, along with the garment colours it is built to work on, plus a mockup sheet showing the design on each one.
- Vector Redraw & Artwork Prep
Rebuilding a logo that only exists as a small, blurry image into clean vector that can be printed at any size, stitched, engraved or cut. A screen-grabbed JPG cannot be separated for screen print, digitised for embroidery or cut on a plotter -- it has to be redrawn. Also covers colour separation, resizing for a specific placement, and cleaning up a file that will not run as supplied.
- Drinkware
Tumblers, insulated bottles, mugs, ceramic, glassware and can coolers. Decorated by laser engrave on stainless, pad print, rotary screen, full-wrap digital print, or sublimation on poly-coated stock. Worth asking whether the imprint survives a dishwasher -- it depends entirely on the method.
- Bags & Totes
Cotton and canvas totes, non-woven, drawstring, backpacks, duffels, cooler and laptop bags. Decorated by screen print on flat canvas, embroidery on structured bags, heat transfer for full colour, or woven labels and patches. Gussets and curved panels cut into the usable imprint area.
- Writing Instruments
Plastic and metal pens, stylus pens, highlighters and pencils. Pad print almost always, because the silicone pad wraps a curved barrel; laser engrave on metal. The imprint area is tiny, so artwork usually has to be simplified down to a single line.